
The base "get the good ending" is also 100% redundant with getting one of the "get good ending with specific person" achievements", you'll always get two there, so what's the point? I feel like there should just be one "get the good ending" achievement and that's that, and one "max 5th person's ultimate Persona" achievement as well. Why does this essentially require playing the game fully 4 times? It's not that much different with each one, it's not really much of an achievement to do them after the first, it's just a time-sink, and that's especially bad in a game that plays as slow as this one. The reason the achievement is missable is because you're given a choice to not help her. I wouldn't worry, you'll come across her in the process of going through the main story. Where is the nurse under the vending machine Preemptive congratulations to the first master Backup your save in the Lost Forest!ĭaaamn, i was waiting this set for the long time, thank you! Many of the Persona fusion achievements are missable on the Bad Ending route, so keep that in mind. Important note: only achievements actively missable even while following either ending route are marked with.
Revelations persona psp#
Its PSP port shared most points of praise with the original, along with the improved localization, but also drew negative comments for its by-then dated mechanics and graphics.Only way I will play through it is with cheevos.

Reception to the game has generally been positive, with most praising its approach to the genre, while its navigation and localization were criticized. Multiple aspects of the story, including the Persona and the character Philemon, were taken from Jungian psychology, while Kaneko's character designs were based on both staff members, and celebrities and fictional characters of the time. Multiple staff members from previous Megami Tensei titles were involved in development, including character designer Kazuma Kaneko, and director Kouji Okada. Persona began development after the release of Shin Megami Tensei If., with the idea of creating a subseries around the positively received high school setting of If. During the course of the game, the player can create new Personas for battle using spell cards gained in battle or by talking with enemies. Gameplay revolves around the characters navigating environments around their town and fighting enemies using their Personas. Using this power under the guidance of Philemon, a benevolent being representing humanity's subconscious, the group face off against multiple forces that threaten the world.

After playing a fortune-telling game, the group each gain the ability to summon Personas, the multiple selves within them.
Revelations persona series#
The story focuses on a group of high school students as they are confronted by a series of supernatural incidents. This port featured new cutscenes and a reworked English localization.
Revelations persona portable#
A port to the PlayStation Portable retitled Shin Megami Tensei: Persona was released in North America and Japan in 2009, and the following year in Europe.

Originally released for the PlayStation in 1996 in Japan and North America, the title was ported to Microsoft Windows in 1999. It is the first entry in the Persona series, itself a subseries of the Megami Tensei franchise, and the first role-playing entry in the series to be released in the west. Revelations: Persona is a role-playing video game developed and published by Atlus.
